![]() In Fire Emblem: Shadow Dragon & the Blade of Light it exists, but it is only accessible from certain points on the map, as if it were an armory. If you have played any title in the saga, the car will sound like an object store. There are also design decisions that cut the pace of the chapter. ![]() But what has surprised us the most is that they are designed to attack Marth no matter what situation your allies are in or find themselves in. ![]() It is illogical for an archer to prioritize attacking a paladin when his attack is most effective against a Pegasus knight within range. The artificial intelligence of the enemies leaves a lot to be desired. Many scenarios that appear here have been inspiration in later installments such as the typical desert map or the assault on a fortress.Īlthough we understand that the developers wanted us to adapt to the situations that each map offers us, most of them are played practically the same and offer us very similar moments. But not everything is bad at the design level, since we have been surprised by the variety of maps and situations that the NES title proposes. During the 15 hours that the title lasts, in practically all the maps you rescue an area, take the castle and eliminate the enemies that remain inside. The structure of the story is very predictable. This adds to the unit and class imbalance that exists in the game and maximizes the feeling that only some units are truly powerful and useful in battle. However, only 4 classes can promote a more powerful one, leaving as many as the heavy knights or thieves marginalized. The same is true in classes with fast pegasi and powerful heroes at the cost of lower defense. For example, swords have more precision and double attack chance than spears at the cost of doing less damage. The weapons have peculiarities that began in this first title. And it is not that there is an empathic reason to maintain them, since there are no supportive conversations or moments in history in which they intervene beyond the protagonists. In fact, new recruits tend to always arrive levels behind and share class with the “veterans” of the team, so you always end up pushing them aside. Only a few of our units stand out and most appear at the beginning. We have been surprised by the enormous amount of characters that we can get for our army, reaching 20 characters in just 10 chapters.Īlthough it seems that this would give us variety, the reality is very different. Throughout 25 chapters we will be defeating our enemies with the help of the allies that we will be rescuing from villages and recruiting them from the enemy ranks. Thanks to this port we have been able to experience first-hand a story full of epic and humanity that has made us understand the origin and symbolism of the Dragon Emblem and the legendary Falchion. Fire Emblem: Shadow Dragon & the Blade of Light places us at a time when Marth has been exiled from his homeland, which has been controlled by a powerful wizard.
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