Game of Thrones: A Telltale Games Series even makes you choose between who lives and who dies at certain points, so being too emotionally attached is a bad idea. My advice though is a lot like my advice for those reading the books don’t become too attached to any of the characters, as they can be killed at any time. There’s the usual amount of Game of Thrones blood, gore, violence and cruelty to be found here too. The way that the seemingly disparate strands of story, with people at Ironrath, in distant lands with Daenerys, and even at Kings Landing at the court of the King, all meet up and twine together to form a narrative is nothing short of masterful, and certainly keeps you guessing until the end. Now, obviously I’m not going to spoil the story here, but suffice it to say it’s right up the with the usual excellence that Telltale were able to deliver. Gared manages to escape and carry word back to the rest of the Forrester household, such as it is, at their stronghold, Ironrath. In fact, the game opens at The Red Wedding, where loyal Stark bannerman Gregor Forrester and his heir Rodrik are killed, but not before Gregor manages to tell his squire, Gared, that he must protect the North Grove. It twines around the timeline from the books, touching it at certain points, such as the Red Wedding and Daenerys getting hold of her dragons the rest of the time it fills in events in the background. What this resulted in is an episodic game that has its own unique narrative, based around the Forrester family. Telltale’s CEO, Dan Connors, on announcing the game, said the game would not be a prequel to the TV show, but that the established timeline and world of Game of Thrones would allow them to explore stories in more depth, all in order to appeal to gamers. Well, looking at games like The Walking Dead and The Wolf Among Us, and Telltale certainly had the track record to do this, and George stated that his personal assistant – Ty Corey Franck – would act as story consultant to the game, to enable the tone to be just right. ![]() Martin had laid out previously was that he wanted “a Game of Thrones game to be made by a studio that knows how to create a thrilling and interesting story”. ![]() Apparently, Game of Thrones was a popular choice with almost everyone involved, and thus, after a year of negotiations with HBO, the licence was acquired and work began. And the history of how Game of Thrones: A Telltale Games Series came about is actually quite interesting, with the initial idea to run a game in the Thrones universe coming about via internal discussions at Telltale, with it becoming the franchise they would like to write a game about next.
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